Cover image source: Mashable.com

Brief (taken from the module study guide)

0. In this brief, the emphasis is on the design phases of the development
lifecyle. Your final assessment submissions should provide all the information
necessary for your game to be realised by specialist coders. No coding of
game artefacts are required on your part in order to meet the requirements of
this module.
1. Your game must be fit for purpose (ie suitable for delivery via a mobile
platform). In this context, ‘mobile platform’ means any untethered device and
can include, but is not limited to, portable games consoles, mobile phones or
tablet devices.
2. The game should be well designed with reference to the principles of game,
interaction and graphic design, explored in previous study and developed
further in the class sessions of this module.
3. It should go without saying (but it will be said anyway!) that the usual
requirements for grammatically appropriate English and correct spellings
12 AD50159E Casual Gaming
Semester 2 2012/13 AL v.1.9
4. The typical gameplay time of your game should be appropriate to the
concept but should also take into account the use of the mobile platform and
other ergonomic influences.
5. You must not use any digital artefacts (images, music, incidental sounds
etc) that are subject to copyright, unless you obtain and evidence express
permission of the copyright holder. You may use digital artefacts available
under a Creative Commons licence, provided that you credit all used artefacts
somewhere in the finished game.
5. The brief is software and platform agnostic. This means that the platform
you choose to design for, and the software you design with, is up to you and
will be determined as part of your initial design thinking. You might, for
example, choose to design a game for a mobile device (phone or tablet app,)
using iOS, Android or Windows. On the other hand, you might choose to
design for a portable games console or a mobile web browser. You might also
consider designing a casual game for a social application such as Facebook.
6. As part of the assessment of this brief you are expected to maintain
evidence of a design process. This may take the form of, for example, a
sketchbook or blog.


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