Researching IOS and the App store
I decided as part of my research into my mobile game I would look into IOS and the App store, as these are the means I would first use to develop and publish my mobile game.
By looking into IOS and the App store I will reach a better understanding of the process of making and marketing my game.
Here is some important and interesting findings from my research:
- iOS is the world’s most advanced mobile operating system, continually redefining what people can do with a mobile device. Together, the iOS SDK and Xcode IDE make it easy for developers to create revolutionary mobile apps.
- To develop and publish IOS games in App store, developers need to have their Apple Developer account approved and set up. This includes establishing your team, adding your devices, and finalizing your provisioning profiles. All this setup is performed through Apple’s developer website
- There are a number of different game engines that can be used to create IOS games, including unity and Cocos2d
- Cocos2d is the leading, open-source, royalty-free smartphone game engine. It’s easy to use, community-supported, reliable, mature, and over 1500 mobile iOS games have been published using it.
- iOS delivers a wide-range of graphics capabilities, such as comprehensive 2D drawing, accelerated 3D rendering, and direct access to video playback and capture. Using high-level frameworks, you can create gorgeous animations and transitions within your app’s UI.
- Xcode and the iOS SDK are available together as a free download on the Mac App Store. With tools like the Xcode IDE, Instruments, and iOS Simulator, you can have your first app running within minutes.
About the App store
- Apple takes 30 percent of all revenue generated through apps, and 70 percent goes to the app publisher
- As of February 10, 2012, there are at least 1,100,000+ third-party apps officially available on the App Store
- As of July 2011, 200 million iOS users downloaded over 15 billion apps from its App Store
- The App Store is accessible from the iPhone, iPod Touch and iPad via an iOS application by the same name.
- In February 2011, Apple announced its new subscription-based service, which will allow publishers the freedom to set the length and price of subscriptions.
- On January 7, 2013, Apple announced that there have been over 40 billion apps downloaded from their iOS App Store, with almost half of those downloads coming in 2012
- On February 1, 2013, Apple informed developers that they could begin using appstore.com for links to their apps
- During Apple’s 2012 Worldwide Developer’s Conference, Apple CEO Tim Cook announced that the App Store boasts 400 million accounts with registered credit cards, 650,000 available apps to download as well as “An astounding 30 billion apps” downloaded from the app store
See bibliography [Click here]