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I wanted my pitch presentation to be a colourful and well laid out representation of wandering star, so I put a lot of time and effort into planning the screens for it.

As there is a lot to talk about with wandering star I will have to touch on aspects of the game quickly and not in too much depth to avoid rambling or making an overly long presentation that will become boring quickly.

I decided important factors of the game to touch on included

  • An overview of the game and its themes
  • Some design research and sketches
  • Story and concept
  • Combat mechanics
  • Representation of the game on an IOS device
  • Camera functions
  • Accelerometer (special move) functions
  • Menu interface
  • Positive language in description of game (voiceover)
  • Game poster with tagline

Here are the screens and planning for my pitch presentation.

a

Name, introduction, Game title

b

Introduction to game, platform, functions, target user group etc

c

Talk about research into aesthetics

d

Talk about brainstorming and idea drafts

e f g

Talk about concept, story and characters briefly

h i j

Talk about designing the game

k

Image: a look at wandering star game play on an iPad

l m n

Talk about how the game play works

o p q

Talk about the combat interface

q2

Explain special attacks

r s

Explain boss battles and multiplayer

t

Talk about changing stages aesthetic and how this adds to the game

u v w

Talk about the camera customisation (photo background stages)

x

Talk about the menu interface

y

Talk about rewards system

z

Poster with tagline: conclude presentation

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